I had the pleasure of working on this cinematic as a Sr. Assets & Texture Artist at NMBRS Studio. I was responsible for modeling and texturing all hero assets, like the motorbike, cars, helicopter, guns, and the cell tower, as well as texturing for the guards and the interior factory building. I also handled shading in Houdini and Karma for these assets. I am profoundly grateful to NMBRS Studio for this opportunity and to everyone who contributed to making this project possible.